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_aSimulation Gaming Through Times and Disciplines _h[electronic resource] : _b50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers / _cedited by Marcin Wardaszko, Sebastiaan Meijer, Heide Lukosch, Hidehiko Kanegae, Willy Christian Kriz, Mariola Grzybowska-Brzezińska. |
250 | _a1st ed. 2021. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2021. |
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300 |
_aXIV, 460 p. 145 illus., 95 illus. in color. _bonline resource. |
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_aInformation Systems and Applications, incl. Internet/Web, and HCI, _x2946-1642 ; _v11988 |
|
505 | 0 | _aSimulation gaming in the science space -- A Journey to the Role of Facilitator: Personal stories unfolding alongside world trends -- Differences between Facilitator-guided and Self-guided Debriefing on the Attitudes of University Students -- Evaluation of a pilot game to change civil servants' willingness towards open data policy making -- Structuring game design with active learning benefits: insights from logistical skills training in managing an emergency department -- Playing (in) a Crisis Simulation: What is the playful engagement in a serious simulation made of -- Through a Mirror Darkly - On the Obscurity of Teaching Goals in Game-Based Learning in IT Security -- The Tacit Knowledge in Games: From Validation to Debriefing -- Educational Escape Room - Challenges and Obstacles.-Simulation gaming design and implementation -- Simulated Construction of State`s Intersubjective Reality in Virtual Games: An Emerging Tool of Social Power -- A Review of Game-Based Research for English Language Learning in S&G Interdiscipline Journal -- Accuracy in Business Simulations -- Group-based learning and group composition on the provision of public goods: Incorporating agent-based simulation and gaming -- Can the Veil of Ignorance Create Consensus? A Qualitative Analysis Using the Siting for a Contaminated Waste Landfill Game -- The Development of the 3D Role-Playing Game on PC with an Assistive System for Deuteranopia -- The Trust Game: The influence of Trust on: Collaboration in the light of Technological Innovations -- The funnel of game design - Proposing a new way to address a problem definition using the IDEAS approach -- Little Things Mean a Lot in Simulations -- Impact of Competition in Energy Market on Promotion of Renewables: an Agent-Based Model Approach -- The perception of business wargaming practices among strategic and competitive intelligence professionals -- Managing Competing Values in Sustainable Urban Tourism: a Simulation-Gaming Approach -- Simulation games as a framework to conduct scientific experiments - the example of prospect theory research -- Study on occurrence mechanism of quality scandal in enterprises by "Sontaku", "air" and "water" theory using business game -- Interpersonal Competitiveness in a Cohesive Team: Insights from a Business Simulation Game -- Simulation games for current challenges -- Review of Haptic and Computerized (Simulation) Games on Climate Change -- Food-web modeling in the Maritime Spatial Planning Challenge Simulation Platform: Results from the Baltic Sea Region -- Unpacking, Overconfidence, and Game Design -- Authentic Learning in Entrepreneurship Education -- Learning from a Business Simulation Game: A Factor-Analytic Study -- Gamification and gaming cultures -- Resolving Migrant Issues in Thailand Using the Framework of 'Simulation Game - Project PAL' -- Gamification Design Strategies - summary of research project -- Fostering Adaptive Organizations: Some Practical Lessons From Space Pirates -- Comparison of Experience of Using Business Games in University of Lodz and Kaunas University of Technology -- Board perspective on simulation gaming -- Video game monetization mechanisms in triple A (AAA) video games -- Learning with Location-Based Gaming -- Methodological challenges of creating a next-generation machine learning-based game engine for generating maps and vehicle behavior -- Agent-based Simulation for Sustainable Management of Supply Chain and Natural Resources: Basic Model -- Wonders of the World Simulation Program by Virtual Reality -- Framework and application of live video streaming as a virtual reality gaming technology: a study of function and performance. | |
520 | _aThis book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26-30, 2019. The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming. | ||
650 | 0 |
_aComputer networks . _931572 |
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_aUser interfaces (Computer systems). _911681 |
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_aHuman-computer interaction. _96196 |
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_aEducation _xData processing. _982607 |
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_aSocial sciences _xData processing. _983360 |
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650 | 0 |
_aComputer vision. _9174252 |
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650 | 1 | 4 |
_aComputer Communication Networks. _9174253 |
650 | 2 | 4 |
_aUser Interfaces and Human Computer Interaction. _931632 |
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_aComputers and Education. _941129 |
650 | 2 | 4 |
_aComputer Application in Social and Behavioral Sciences. _931815 |
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_aComputer Vision. _9174254 |
700 | 1 |
_aWardaszko, Marcin. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9174255 |
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700 | 1 |
_aMeijer, Sebastiaan. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9174256 |
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700 | 1 |
_aLukosch, Heide. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9174257 |
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700 | 1 |
_aKanegae, Hidehiko. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9174258 |
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_aKriz, Willy Christian. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9174259 |
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_aGrzybowska-Brzezińska, Mariola. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9174260 |
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_aSpringerLink (Online service) _9174261 |
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