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_aHuman-Computer Interaction. Recognition and Interaction Technologies _h[electronic resource] : _bThematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II / _cedited by Masaaki Kurosu. |
250 | _a1st ed. 2019. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2019. |
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300 |
_aXXI, 559 p. 375 illus., 311 illus. in color. _bonline resource. |
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_aonline resource _bcr _2rdacarrier |
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490 | 1 |
_aInformation Systems and Applications, incl. Internet/Web, and HCI, _x2946-1642 ; _v11567 |
|
505 | 0 | _aMobile interaction -- Investigation of the Effect of Letter Labeling Positions on Consecutive Typing on Mobile Devices -- Study on Size Design of Touch-sensitive Button -- The Effect of Progress Indicator Speeds on Users' Time Perceptions and Experience of a Smartphone User Interface -- Mobile Phone-based Device for Personalised Tutorials of 3D Printer Assembly -- Micro Touch Board Specially Designed for SliT that is the Japanese Character Input Method for Smartwatches -- Emotion and Movement with AppIHC: Promoting Interaction and Socialization among Participants of Scientific Events via Mobile Application -- Heterogeneous Device Arrangements Affect Both Partners' Experiences in Collaborative Media Spaces -- G-Menu: A Keyword-by-Gesture based Dynamic Menu Interface for Smartphones -- Facial expressions and emotions recognition -- Deep Convolutional Neural Networks for Feature Extraction in Speech Emotion Recognition -- A Preliminary Experiment on the Estimation of Emotion usingFacial Expression and Biological Signals -- Application of Classification Method of Emotional Expression Type Based on Laban Movement Analysis to Design Creation -- How to compare and exchange facial expression perceptions between different individuals with Riemann geometry -- Transform Facial Expression Space to Euclidean Space Using Riemann Normal Coordinates and Its Applications -- Affective Monitor: A Process of Data Collection and Data Preprocessing for Building a Model to Classify the Affective State of a Computer User -- Influence of EQ on the Difference of Biometric Emotion and Self-evaluated Emotion -- Facial Expression Recognition for Children: Can Existing Methods Tuned for Adults be Adopted for Children -- Eye-gaze, gesture and motion-based interaction -- An Application of Somatosensory Interaction for 3D Virtual Experiments -- Using an Eye Tracker to Investigate the Effect of Sticker on LINE APP for Older Adults -- Development of Privacy Protection Monitoring Systems Using Skeleton Models and Their Evaluation on the Viewpoint of FUBEN-EKI -- Improve Cutting Skill According to Skill and Difficulty Level -- Virtual Space Pointing Based on Vergence -- Applicability Study of Eye Movement Menu based on Analytic Hierarchy Process -- Study on Spatiotemporal Characteristics of Gaze Gesture Input -- Angle and load measurement method for ankle joint using active bone-conducted sound sensing -- The Study of Teleoperation Technology Based on Hand Gesture Recognition -- The Assessment of Sencogi: A Visual Complexity Model Predicting Visual Fixations -- Evaluation of Orientation Correction Algorithms in Real-Time Hand Motion Tracking for Computer Interaction -- Translating the Pen and Paper Brainstorming Process into a Cognitive and Immersive System -- Consistency Study of 3D Magnetic Vectors in an Office Environment for IMU-based Hand Tracking Input Development -- Body Movements for Communication in Group Work Classified by Deep Learning -- Eliminating the Pupillary Light Response from Pupil Diameter Measurements using an RGB camera -- Interaction in Virtual and Augmented Reality -- Digital Design and Research of Ink Art Based on Infrared Interactive Projection Technology -Taking the work of "Listen to the Ink" as an example -- Text Entry in Virtual Reality: A Comprehensive Review of the Literature -- Evaluation of the Degree of Heat Conduction with the da Vinci Surgical System -- A Design of Augmented-Reality Smart Window Using Directive Information Fusion Technology for Exhibitions -- Proposal and Evaluation of AR-Based Microscopic Brain Surgery Support System -- Walking in the Head: Methods of Sonic Augmented Reality Navigation -- Gamification-based VR Rowing Simulation System -- Analysis of the Mixture of Linear and Circular Vections in Immersive Visual Space - Comparison of Forward and Backward Moving Visual Stimuli -- Multi-camera coordinate calibration and accuracy evaluation for robot control -- Performance and Accuracy Analysis of 3D Model Tracking for Liver Surgery -- A Study of Camera Tip Position Estimating Methods in Transnasal Endoscopic Surgery -- Wrist-Mounted Haptic Feedback for Support of Virtual Reality in Combination with Electrical Muscle Stimulation and Hanger Reflex. | |
520 | _aThe 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows: Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue. Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality. Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies. | ||
650 | 0 |
_aUser interfaces (Computer systems). _911681 |
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650 | 0 |
_aHuman-computer interaction. _96196 |
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650 | 0 |
_aApplication software. _9167798 |
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650 | 0 |
_aArtificial intelligence. _93407 |
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650 | 0 |
_aComputers, Special purpose. _946653 |
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650 | 0 |
_aSoftware engineering. _94138 |
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650 | 0 |
_aComputer vision. _9167799 |
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650 | 1 | 4 |
_aUser Interfaces and Human Computer Interaction. _931632 |
650 | 2 | 4 |
_aComputer and Information Systems Applications. _9167800 |
650 | 2 | 4 |
_aArtificial Intelligence. _93407 |
650 | 2 | 4 |
_aSpecial Purpose and Application-Based Systems. _946654 |
650 | 2 | 4 |
_aSoftware Engineering. _94138 |
650 | 2 | 4 |
_aComputer Vision. _9167801 |
700 | 1 |
_aKurosu, Masaaki. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9167802 |
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_aSpringerLink (Online service) _9167803 |
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_iPrinted edition: _z9783030226428 |
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_iPrinted edition: _z9783030226442 |
830 | 0 |
_aInformation Systems and Applications, incl. Internet/Web, and HCI, _x2946-1642 ; _v11567 _9167804 |
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