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020 _a9783319664354
_9978-3-319-66435-4
024 7 _a10.1007/978-3-319-66435-4
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
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_2bicssc
072 7 _aCOM079010
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245 1 0 _aEvaluation in the Crowd. Crowdsourcing and Human-Centered Experiments
_h[electronic resource] :
_bDagstuhl Seminar 15481, Dagstuhl Castle, Germany, November 22 - 27, 2015, Revised Contributions /
_cedited by Daniel Archambault, Helen Purchase, Tobias Hoßfeld.
250 _a1st ed. 2017.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2017.
300 _aVII, 191 p. 15 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v10264
505 0 _aCrowdsourcing Versus the Laboratory: Towards Human-centered Experiments Using the Crowd -- Understanding The Crowd: Ethical and Practical Matters in the Academic Use of Crowdsourcing -- Crowdsourcing Technology to Support Academic Research -- Crowdsourcing for Information Visualization: Promises and Pitfalls -- Cognitive Information Theories of Psychology and Applications with Visualization and HCI through Crowdsourcing Platforms -- Crowdsourcing Quality of Experience Experiments.
520 _aAs the outcome of the Dagstuhl Seminar 15481 on Crowdsourcing and Human-Centered Experiments, this book is a primer for computer science researchers who intend to use crowdsourcing technology for human centered experiments. The focus of this Dagstuhl seminar, held in Dagstuhl Castle in November 2015, was to discuss experiences and methodological considerations when using crowdsourcing platforms to run human-centered experiments to test the effectiveness of visual representations. The inspiring Dagstuhl atmosphere fostered discussions and brought together researchers from different research directions. The papers provide information on crowdsourcing technology and experimental methodologies, comparisons between crowdsourcing and lab experiments, the use of crowdsourcing for visualisation, psychology, QoE and HCI empirical studies, and finally the nature of crowdworkers and their work, their motivation and demographic background, as well as the relationships among people formingthe crowdsourcing community.
650 0 _aUser interfaces (Computer systems).
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650 0 _aHuman-computer interaction.
_96196
650 0 _aComputer networks .
_931572
650 0 _aApplication software.
_9131073
650 0 _aEconometrics.
_920971
650 1 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aComputer Communication Networks.
_9131074
650 2 4 _aComputer and Information Systems Applications.
_9131075
650 2 4 _aQuantitative Economics.
_931722
700 1 _aArchambault, Daniel.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9131076
700 1 _aPurchase, Helen.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9131077
700 1 _aHoßfeld, Tobias.
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_9131078
710 2 _aSpringerLink (Online service)
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783319664347
776 0 8 _iPrinted edition:
_z9783319664361
830 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v10264
_9131080
856 4 0 _uhttps://doi.org/10.1007/978-3-319-66435-4
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