000 | 06128cam a2200685 i 4500 | ||
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001 | on1002065025 | ||
003 | OCoLC | ||
005 | 20220908100131.0 | ||
006 | m o d | ||
007 | cr cnu---unuuu | ||
008 | 170828t20172017njua ob 001 0 eng d | ||
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_a9781400889136 _q(electronic bk.) |
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_a9453448 _bIEEE |
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050 | 4 |
_aQA95 _b.M36874 2017 |
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_aGAM _x009000 _2bisacsh |
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082 | 0 | 4 |
_a793.74 _223 |
049 | _aMAIN | ||
245 | 0 | 4 |
_aThe mathematics of various entertaining subjects. _nVolume 2, _pResearch in games, graphs, counting, and complexity / _cedited by Jennifer Beineke & Jason Rosenhouse ; with a foreword by Ron Graham. |
246 | 3 | 0 | _aResearch in games, graphs, counting, and complexity |
264 | 1 |
_aPrinceton, New Jersey : _bPrinceton University Press ; _aNew York, New York : _bPublished in association with the National Museum of Mathematics, _c[2017] |
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264 | 4 | _c�2017 | |
300 |
_a1 online resource (xviii, 390 pages) : _billustrations (some color) |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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504 | _aIncludes bibliographical references and index. | ||
505 | 0 | 0 |
_gPart I. _tPuzzles and brainteasers. _tThe cyclic prisoners / _rPeter Winkler ; _tDragons and Kasha / _rTanya Khovanova ; _tThe history and future of logic puzzles / _rJason Rosenhouse ; _tThe tower of Hanoi for humans / _rPaul K. Stockmeyer ; _tFrenicle's 880 magic squares / _rJohn Conway, Simon Norton, and Alex Ryba -- _gPart II. _tGeometry and topology. _tA triangle has eight vertices but only one center / _rRichard K. Guy ; _tEnumeration of solutions to Gardner's paper cutting and folding problem / _rJill Bigley Dunham and Gwyneth R. Whieldon ; _tThe color cubes puzzle with two and three colors / _rEthan Berkove, David Cervantes-Nava, Daniel Condon, Andrew Eickemeyer, Rachel Katz, and Michael J. Schulman ; _tTangled tangles / _rErik D. Demaine, Martin L. Demaine, Adam Hesterberg, Quanauan Liu, Ron Taylor, and Ryuhei Uehara -- _gPart III. _tGraph theory. _tMaking walks count : from silent circles to Hamiltonian cycles / _rMax A. Alekseyev and G�erard P. Michon ; _tDuels, truels, gruels, and survival of the unfittest / _rDominic Lanphier ; _tTrees, trees, so many trees / _rAllen J. Schwenk ; _tCrossing numbers of complete graphs / _rNoam D. Elkies -- _gPart IV. _tGames of chance. Numerically balanced dice / _rRobert Bosch, Robert Fathauer, and Henry Segerman ; A TROUBLE-some simulation / Geoffrey D. Dietz ; _tA sequence game on a Roulette wheel / _rRobert W. Vallin -- _gPart V. _tComputational complexity. _tMultinational war is hard / _rJonathan Ward ; _tClickomania is hard, even with two colors and columns / _rAviv Adler, Erik D. Demaine, Adam Hesterberg, Quanquan Liu, and MIkhail Rudoy ; _tComputational complexity of arranging music / _rErik D. Demaine and William S. Moses. |
520 | _aThe history of mathematics is filled with major breakthroughs resulting from solutions to recreational problems. Problems of interest to gamblers led to the modern theory of probability, for example, and surreal numbers were inspired by the game of Go. Yet even with such groundbreaking findings and a wealth of popular-level books, research in recreational mathematics has often been neglected. This book returns with a brand-new compilation of fascinating problems and solutions in recreational mathematics. It gathers together the top experts in recreational math and presents a compelling look at board games, card games, dice, toys, computer games, and much more. The book is divided into five parts: puzzles and brainteasers, geometry and topology, graph theory, games of chance, and computational complexity. Readers will discover what origami, roulette wheels, and even the game of Trouble can teach about math. Chapters contain new results, and include short expositions on the topic's background, providing a framework for understanding the relationship between serious mathematics and recreational games. Mathematical areas explored include combinatorics, logic, graph theory, linear algebra, geometry, topology, computer science, operations research, probability, game theory, and music theory. | ||
588 | 0 | _aPrint version record. | |
590 |
_aIEEE _bIEEE Xplore Princeton University Press eBooks Library |
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650 | 0 |
_aMathematical recreations _xResearch. _964658 |
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650 | 6 |
_aJeux math�ematiques _xRecherche. _964659 |
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650 | 7 |
_aGAMES _xReference. _2bisacsh _964660 |
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650 | 7 |
_aGAMES _xTravel Games. _2bisacsh _964661 |
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650 | 7 |
_aMATHEMATICS _xRecreations & Games. _2bisacsh _964238 |
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655 | 0 |
_aElectronic books. _93294 |
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655 | 4 |
_aElectronic books. _93294 |
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700 | 1 |
_aBeineke, Jennifer Elaine, _d1969- _eeditor. _965004 |
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700 | 1 |
_aRosenhouse, Jason, _eeditor _4http://id.loc.gov/vocabulary/relators/edt _0http://id.loc.gov/authorities/names/n2009004964 _1https://www.wikidata.org/wiki/Q15429119 _965005 |
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776 | 0 | 8 |
_iPrint version: _tMathematics of various entertaining subjects. _dPrinceton : Princeton University Press ; New York : Published in association with the National Museum of Mathematics, [2017] _z9780691171920 _w(DLC) 2017003240 _w(OCoLC)971021028 |
856 | 4 | 0 | _uhttps://ieeexplore.ieee.org/servlet/opac?bknumber=9453448 |
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