000 | 05654nam a2200529 i 4500 | ||
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001 | 9062291 | ||
003 | IEEE | ||
005 | 20220712204946.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 200429s2020 mau ob 001 eng d | ||
020 |
_a9780262356923 _qelectronic bk. |
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020 |
_z0262356929 _qelectronic bk. |
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020 | _z9780262043489 | ||
035 | _a(CaBNVSL)mat09062291 | ||
035 | _a(IDAMS)0b0000648c8b854d | ||
040 |
_aCaBNVSL _beng _erda _cCaBNVSL _dCaBNVSL |
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043 | _an-us--- | ||
050 | 4 |
_aGV1201.38 _b.S76 2020eb |
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082 | 0 | 4 |
_a306.4/81 _223 |
100 | 1 |
_aStokes, Benjamin, _eauthor. _925807 |
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245 | 1 | 0 |
_aLocally played : _breal-world games for stronger places and communities / _cBenjamin Stokes ; foreword by Tracy Fullerton. |
264 | 1 |
_aCambridge : _bThe MIT Press, _c[2020] |
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264 | 2 |
_a[Piscataqay, New Jersey] : _bIEEE Xplore, _c[2020] |
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300 | _a1 PDF (288 pages). | ||
336 |
_atext _2rdacontent |
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337 |
_aelectronic _2isbdmedia |
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338 |
_aonline resource _2rdacarrier |
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505 | 0 | _aIntro -- Contents -- Foreword -- Acknowledgments -- 1: Introduction: A New Opportunity -- The Social Basis of Local Games -- The Right Kind of Game -- A Definition: Local Community Games -- Which Games? Two in Preview -- Traction Depends on Local Fit -- Avoiding "Games" of the Wrong Kind -- How This Book Investigates Local Games -- How to Read This Book -- Part I -- 2: Social Exchange: Macon Money -- Justine's Trajectory -- Does It Count as a Local Game? -- What Shapes Success? -- 3: Local Fit: A Framework for Stronger Communities -- Four Roads to Community Strength | |
505 | 8 | _aLocal Fit: Impact through Better Alignment -- Part II -- 4: Game Mechanics and Social Policy: Fit in Macon -- Where the Data Comes From -- Tracing the Social Mixing -- New Frontier: Games as Socioeconomic Policy -- More Fit to Come -- 5: Small Groups and Network Science: Reality Ends Here -- A Game for Team Creativity -- Tracing the Game -- Looking Deeper: Network Methods -- Counterpoint: A Failure to Adapt -- 6: Circulating across Platforms: Playful Movement, Stories, and Civic Data -- Longstanding Investments -- Case Study: Placemaking (and Keeping) -- Contrasting Case: City Data and Mapping | |
505 | 8 | _aFrom Method to Mainstream -- 7: Reclaiming Commercial Games: Cities Remix Pok�emon GO -- Comparing Cities and Tactics -- Model 1: Street Festivals and Large Public Events -- Philly Free Streets-and Networked Recruiting -- Model 2: Neighborhood Hosts with Walking Tours -- Model 3: Local Voice and Rewriting Game Content -- Picking the Right Model -- 8: Sustainable Growth and Design: Embedding with Scale -- Growing the Right Things -- The Blinders of Mass Media -- Adapting and Embedding -- What If: "Locally Played" as an Invitation -- Rethinking Cost as Investment -- Adaptive Scaling: For Quality | |
505 | 8 | _aSharing Power in Design -- Retaining a Playful Spirit -- Notes -- Chapter 1: Introduction -- Chapter 2: Social Exchange -- Chapter 3: Local Fit -- Chapter 4: Game Mechanics and Social Policy -- Chapter 5: Small Groups and Network Science -- Chapter 6: Circulating across Platforms -- Chapter 7: Reclaiming Commercial Games -- Chapter 8: Sustainable Growth and Design -- Bibliography -- Index | |
506 | _aRestricted to subscribers or individual electronic text purchasers. | ||
520 | _aHow games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pok�emon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the (3z(Bbuy local(3y (Beconomy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games (3z(Bfit(3y (Bto the local community - not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money , where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here , where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pok�emon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world. | ||
530 | _aAlso available in print. | ||
538 | _aMode of access: World Wide Web | ||
650 | 0 |
_aGames _xSocial aspects _zUnited States. _925808 |
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650 | 0 |
_aCommunity development, Urban _zUnited States. _925809 |
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650 | 0 |
_aCommunity life _zUnited States. _925810 |
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650 | 0 |
_aNeighborhoods _zUnited States. _925811 |
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651 | 7 |
_aUnited States. _2fast _95686 |
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655 | 0 |
_aElectronic books. _93294 |
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710 | 2 |
_aIEEE Xplore (Online Service), _edistributor. _925812 |
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710 | 2 |
_aMIT Press, _epublisher. _925813 |
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856 | 4 | 2 |
_3Abstract with links to resource _uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=9062291 |
942 | _cEBK | ||
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_c73625 _d73625 |