000 01921nam a2200325Ii 4500
001 9780429099090
008 180611s2012 flu b ob 001 0 eng d
020 _a9780429099090
_q(e-book : PDF)
035 _a(OCoLC)874011879
040 _aFlBoTFG
_cFlBoTFG
_erda
050 4 _aQA76.76.C672
072 7 _aCOM
_x012040
_2bisacsh
072 7 _aUMK
_2bicscc
082 0 4 _a794.8/1526
_223
100 1 _aKelly, Charles,
_eeauthor.
_918680
245 1 0 _aProgramming 2D games /
_cby Charles Kelly.
250 _aFirst edition.
264 1 _aBoca Raton, FL :
_bA K Peters/CRC Press, an imprint of Taylor and Francis,
_c2012.
300 _a1 online resource (438 pages)
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
505 0 _achapter 1 Getting Started -- chapter 2 Windows Programming Fundamentals -- chapter 3 Introduction to DirectX -- chapter 4 The Game Engine -- chapter 5 Sprites and Animation -- chapter 6 Collisions and Entities -- chapter 7 Sound -- chapter 8 Text -- chapter 9 Enhanced Appearance -- chapter 10 Tiled Games -- chapter 11 Building a Complete Game -- chapter 12 Network Programming.
520 3 _aA First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.
650 0 _aComputer games
_xProgramming.
_96563
710 2 _aTaylor and Francis.
_910719
776 0 8 _iPrint version:
_z9781466508682
856 4 0 _uhttps://www.taylorfrancis.com/books/9781466508705
_zClick here to view.
942 _cEBK
999 _c71874
_d71874