000 | 01921nam a2200325Ii 4500 | ||
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001 | 9780429099090 | ||
008 | 180611s2012 flu b ob 001 0 eng d | ||
020 |
_a9780429099090 _q(e-book : PDF) |
||
035 | _a(OCoLC)874011879 | ||
040 |
_aFlBoTFG _cFlBoTFG _erda |
||
050 | 4 | _aQA76.76.C672 | |
072 | 7 |
_aCOM _x012040 _2bisacsh |
|
072 | 7 |
_aUMK _2bicscc |
|
082 | 0 | 4 |
_a794.8/1526 _223 |
100 | 1 |
_aKelly, Charles, _eeauthor. _918680 |
|
245 | 1 | 0 |
_aProgramming 2D games / _cby Charles Kelly. |
250 | _aFirst edition. | ||
264 | 1 |
_aBoca Raton, FL : _bA K Peters/CRC Press, an imprint of Taylor and Francis, _c2012. |
|
300 | _a1 online resource (438 pages) | ||
336 |
_atext _2rdacontent |
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337 |
_acomputer _2rdamedia |
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338 |
_aonline resource _2rdacarrier |
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505 | 0 | _achapter 1 Getting Started -- chapter 2 Windows Programming Fundamentals -- chapter 3 Introduction to DirectX -- chapter 4 The Game Engine -- chapter 5 Sprites and Animation -- chapter 6 Collisions and Entities -- chapter 7 Sound -- chapter 8 Text -- chapter 9 Enhanced Appearance -- chapter 10 Tiled Games -- chapter 11 Building a Complete Game -- chapter 12 Network Programming. | |
520 | 3 | _aA First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game. | |
650 | 0 |
_aComputer games _xProgramming. _96563 |
|
710 | 2 |
_aTaylor and Francis. _910719 |
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776 | 0 | 8 |
_iPrint version: _z9781466508682 |
856 | 4 | 0 |
_uhttps://www.taylorfrancis.com/books/9781466508705 _zClick here to view. |
942 | _cEBK | ||
999 |
_c71874 _d71874 |