Kelly, Charles,

Programming 2D games / by Charles Kelly. - First edition. - 1 online resource (438 pages)

chapter 1 Getting Started -- chapter 2 Windows Programming Fundamentals -- chapter 3 Introduction to DirectX -- chapter 4 The Game Engine -- chapter 5 Sprites and Animation -- chapter 6 Collisions and Entities -- chapter 7 Sound -- chapter 8 Text -- chapter 9 Enhanced Appearance -- chapter 10 Tiled Games -- chapter 11 Building a Complete Game -- chapter 12 Network Programming.

A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.

9780429099090


Computer games--Programming.

QA76.76.C672

794.8/1526