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Mathematical tools in computer graphics with C# implementations [electronic resource] / Alexandre Hardy, Willi-Hans Steeb.

By: Hardy, Alexandre.
Contributor(s): Steeb, W.-H.
Material type: materialTypeLabelComputer filePublisher: Singapore : World Scientific Publishing Co. Pte Ltd., ©2008Description: 1 online resource (496 p.) : ill.ISBN: 9789812791047.Subject(s): Computer graphics -- Mathematics | C# (Computer program language) | Electronic booksDDC classification: 006.601/51 Online resources: Access to full text is restricted to subscribers. Summary: "Mathematics is vital for an understanding of computer graphics. This volume helps the reader gain such an understanding by presenting all introductory and most advanced topics in the field of computer graphics with mathematical descriptions and derivations. Offering a balance of theory, applications, and code, the underlying numerical methods and algorithms are derived and a large number of examples are given. The book begins with a discussion of basic graphics tools such as vectors, matrices, and quaternions, and then builds up to more advanced topics such as the intersection of three-dimensional objects. Both classical and newer topics, such as parameterization, wavelets, fractals, and geometry images, are covered. In particular, the book contains all of the classes in C# necessary for computer graphics, providing a full explanation of the C# code and C# implementations for almost all algorithms."-- Publisher's website.
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System requirements: Adobe Acrobat Reader.

Mode of access: World Wide Web.

Title from web page (viewed December 14, 2018).

Includes bibliographical references (p. 459-470) and index.

"Mathematics is vital for an understanding of computer graphics. This volume helps the reader gain such an understanding by presenting all introductory and most advanced topics in the field of computer graphics with mathematical descriptions and derivations. Offering a balance of theory, applications, and code, the underlying numerical methods and algorithms are derived and a large number of examples are given. The book begins with a discussion of basic graphics tools such as vectors, matrices, and quaternions, and then builds up to more advanced topics such as the intersection of three-dimensional objects. Both classical and newer topics, such as parameterization, wavelets, fractals, and geometry images, are covered. In particular, the book contains all of the classes in C# necessary for computer graphics, providing a full explanation of the C# code and C# implementations for almost all algorithms."-- Publisher's website.

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