Perspectives on Design and Digital Communication II (Record no. 78551)

000 -LEADER
fixed length control field 04488nam a22006015i 4500
001 - CONTROL NUMBER
control field 978-3-030-75867-7
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220801220426.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 210529s2021 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783030758677
-- 978-3-030-75867-7
082 04 - CLASSIFICATION NUMBER
Call Number 745.2
245 10 - TITLE STATEMENT
Title Perspectives on Design and Digital Communication II
Sub Title Research, Innovations and Best Practices /
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2021.
300 ## - PHYSICAL DESCRIPTION
Number of Pages IX, 452 p. 131 illus., 90 illus. in color.
490 1# - SERIES STATEMENT
Series statement Springer Series in Design and Innovation ,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Empowering Digital Users through Design for Privacy -- Design processes for interactive Human-Machine Systems -- Peripheral Interaction: shifting between periphery and center of attention when interacting with technology -- Understanding the barriers and challenges between older users and smartphones: a Systematic Literature Review -- Ageing related Human factors to be addressed in the design of visual interfaces of digital applications developed for seniors: a literature review -- The Potential of Interactive Digital Narratives towards Literary Linear Texts -- Real possibility of an entirely open-source pipeline for indie games design and production. Altamira Game as a case study -- Definition of a Digital Tool to Create Physical Artifacts: The Case of the Gamers4Nature Project -- Needs, expectations and preferences of potential young readers of the digital edition of Diario de Sevilla -- It Takes Two To Tango–Research and Education Cross Pollination at Design Higher Education.
520 ## - SUMMARY, ETC.
Summary, etc This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones. It includes original contributions by authoritative authors based on the best papers presented at the 4th International Conference on Digital Design and Communication, Digicom 2020, together with some invited chapters written by leading international researchers. They report on innovative design strategies supporting communication in a global, digital world, and addressing, at the same time, key individual and societal needs. This book is intended to offer a timely snapshot of technologies, trends and challenges in the area of design, communication and branding, and a bridge connecting researchers and professionals of different disciplines, such as graphic design, digital communication, corporate, UI Design and UX design. Chapter “Definition of a Digital Tool to Create Physical Artifacts: The Case of the Gamers4Nature Project” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
700 1# - AUTHOR 2
Author 2 Martins, Nuno.
700 1# - AUTHOR 2
Author 2 Brandão, Daniel.
700 1# - AUTHOR 2
Author 2 Moreira da Silva, Fernando.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1007/978-3-030-75867-7
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2021.
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-- text
-- txt
-- rdacontent
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-- computer
-- c
-- rdamedia
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-- online resource
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-- text file
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650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Industrial design.
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-- Digital humanities.
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-- Interactive multimedia.
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-- Multimedia systems.
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-- Graphic arts.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Industrial Design.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Digital Humanities.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Media Design.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Graphic Design.
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-- 2661-8192 ;
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-- ZDB-2-ENG
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