Designing Virtual Reality Systems (Record no. 75163)

000 -LEADER
fixed length control field 04203nam a22006135i 4500
001 - CONTROL NUMBER
control field 978-1-84628-230-0
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220801140101.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 100301s2005 xxk| s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9781846282300
-- 978-1-84628-230-0
082 04 - CLASSIFICATION NUMBER
Call Number 005.437
082 04 - CLASSIFICATION NUMBER
Call Number 004.019
100 1# - AUTHOR NAME
Author Kim, Gerard.
245 10 - TITLE STATEMENT
Title Designing Virtual Reality Systems
Sub Title The Structured Approach /
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2005.
300 ## - PHYSICAL DESCRIPTION
Number of Pages X, 233 p. 191 illus.
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Basics of Designing Virtual Reality Systems -- Introduction: Virtual Reality in a Nutshell -- Requirements Engineering and Storyboarding -- Object and Scene Modeling -- Putting It All Together -- Performance Estimation and System Tuning -- Creating the Virtual Reality -- Output Display -- Sensors and Input Processing -- 3D Multimodal Interaction Design -- Simulation I: Collision Detection -- Simulation II: Physics-Based Motion and Collision Response -- Virtual Characters.
520 ## - SUMMARY, ETC.
Summary, etc Virtual Reality (VR) is a field of study that aims to create a system that provides a synthetic experience for its users. Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many different disciplines, such as sensing and tracking technologies, stereoscopic displays, multimodal interaction and processing, computer graphics and geometric modeling, dynamics and physical simulation, performance tuning, etc. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. Designing Virtual Reality Systems is organized in such a way that it follows a spiral development process, and for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books to virtual reality, this book provides concrete examples and practical solutions to the technical challenges in building a VR system by following a specific development methodology, instead of solely explaining the high level concepts. Part 1 covers the very basics in building a VR system in a systematic way and explains various technical issues in object modeling and scene organization. Part 2 dives into the core of virtual reality dealing with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduate students, advanced undergraduate students and IT professionals will also find this unique and reader-friendly book a valuable guide.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1007/978-1-84628-230-0
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- London :
-- Springer London :
-- Imprint: Springer,
-- 2005.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User interfaces (Computer systems).
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Human-computer interaction.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Image processing—Digital techniques.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer vision.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Interactive multimedia.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Multimedia systems.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Software engineering.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer simulation.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User Interfaces and Human Computer Interaction.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Imaging, Vision, Pattern Recognition and Graphics.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Media Design.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Software Engineering.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Modelling.
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-- ZDB-2-SCS
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-- ZDB-2-SXCS

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