Fun, taste & games : (Record no. 73582)
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000 -LEADER | |
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fixed length control field | 04905nam a2200577 i 4500 |
001 - CONTROL NUMBER | |
control field | 8648148 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220712204933.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 190320s2019 mau ob 001 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9780262351249 |
-- | electronic bk. |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | electronic bk. |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 790.01 |
100 1# - AUTHOR NAME | |
Author | Sharp, John, |
245 10 - TITLE STATEMENT | |
Title | Fun, taste & games : |
Sub Title | an aesthetics of the idle, unproductive, and otherwise playful / |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | 1 PDF (256 pages). |
490 1# - SERIES STATEMENT | |
Series statement | Playful thinking |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Intro; Contents; On Thinking Playfully; Preface; I -- Finding the Fun; 1 -- The Search for Fun; Set-Outsideness; Ludic Forms; Ambiguity; II -- Fun; 2 -- Reclaiming Fun; 3 -- The Problem with Fun; The Language of Fun; How to Talk about Fun in a World without "Fun"; Fun en Espa�nol; The Scientific Pursuit of Fun; The Ambivalence of Fun; 4 -- Fun in the Age of Consumerism; Hedonic and Eudaimonic Experiences; Smaller Aesthetics; Fun in the Age of Consumerism; 5 -- The Aesthetic of Meaningful Choice; Computer Science; Cybernetics; Systems Dynamics; Game Theory; The Creation of the Aesthetic of Meaningful Choice |
505 8# - FORMATTED CONTENTS NOTE | |
Remark 2 | In Pursuit of First PrinciplesCodification and Education; Theorizing Games; Connecting the Dots; 6 -- Electric Kool-Aid Playground; III -- Taste; 7 -- Peeling Back the Layers of Taste; Choice of Games (Genre); Play Styles; Play Communities; Culture Reflects Back; 8 -- Monopoly, Taste, and Games; 9 -- Duchamp + Chess; 10 -- The Curious Case of Myst; 11 -- We the Gamers; Disaster Box Seats; Gamergate Gets Personal; The Monster Rises; The Blame Game; IV -- Games; 12 -- Fun in Games; 13 -- Coming to Terms with Basketball; 14 -- Making Friends in a Robot Playground; 15 -- Go East (or West or North or South); Notes |
505 8# - FORMATTED CONTENTS NOTE | |
Remark 2 | PrefaceChapter 1; Chapter 2; Chapter 3; Chapter 4; Chapter 5; Chapter 7; Chapter 8; Chapter 9; Chapter 10; Chapter 11; Chapter 12; Chapter 13; Chapter 15; Bibliography; Index |
520 ## - SUMMARY, ETC. | |
Summary, etc | Reclaiming fun as a meaningful concept for understanding games and play. "Fun" is somewhat ambiguous. If something is fun, is it pleasant Entertaining Silly A way to trick students into learning Fun also has baggage--it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games , John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games--the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this fun-centered aesthetic framework to explore a range of games and game issues--from workplace bingo to Meow Wolf, from basketball to Myst , from the consumer marketplace to Marcel Duchamp. They begin by outlining three elements for understanding the drive, creation, and experience of fun: set-outsideness, ludic forms, and ambiguity. Moving from theory to practice and back again, they explore the complicated relationships among the titular fun, taste, and games. They consider, among other things, the dismissal of fun by game journalists and designers; the seminal but underinfluential game Myst, and how tastes change over time; the shattering of the gamer community in Gamergate; and an aesthetics of play that goes beyond games. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Philosophy. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Philosophy. |
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Philosophy. |
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Philosophy. |
700 1# - AUTHOR 2 | |
Author 2 | Thomas, David |
856 42 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=8648148 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cambridge : |
-- | MIT Press, |
-- | 2019, |
264 #2 - | |
-- | [Piscataqay, New Jersey] : |
-- | IEEE Xplore, |
-- | [2019] |
336 ## - | |
-- | text |
-- | rdacontent |
337 ## - | |
-- | electronic |
-- | isbdmedia |
338 ## - | |
-- | online resource |
-- | rdacarrier |
588 0# - | |
-- | Print version record. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Games |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Amusements |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Play (Philosophy) |
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Amusements |
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Games |
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Play (Philosophy) |
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