A robot ping-pong player : (Record no. 73231)

000 -LEADER
fixed length control field 03301nam a2200553 i 4500
001 - CONTROL NUMBER
control field 6276834
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220712204745.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 151224s2003 maua ob 001 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9780262255615
-- electronic
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- print
082 00 - CLASSIFICATION NUMBER
Call Number 629.8/92
100 1# - AUTHOR NAME
Author Andersson, Russell L.,
245 12 - TITLE STATEMENT
Title A robot ping-pong player :
Sub Title experiment in real-time intelligent control /
300 ## - PHYSICAL DESCRIPTION
Number of Pages 1 PDF (xiii, 275 pages) :
490 1# - SERIES STATEMENT
Series statement The MIT Press series in artificial intelligence
500 ## - GENERAL NOTE
Remark 1 Includes index.
520 ## - SUMMARY, ETC.
Summary, etc This tour de force in experimental robotics paves the way toward understanding dynamic environments in vision and robotics. It describes the first robot able to play, and even beat, human ping-pong players.Constructing a machine to play ping-pong was proposed years ago as a particularly difficult problem requiring fast, accurate sensing and actuation, and the intelligence to play the game. The research reported here began as a series of experiments in building a true real-time vision system. The ping-pong machine incorporates sensor and processing techniques as well as the techniques needed to intelligently plan the robot's response in the fraction of a second available. It thrives on a constant stream of new data. Subjectively evaluating and improving its motion plan as the data arrives, it presages future robot systems with many joints and sensors that must do the same, no matter what the task.Contents: Introduction. Robot Ping-Pong. System Design. Real-Time Vision System Robot Controller. Expert Controller Preliminaries. Expert Controller. Robot Ping-Pong Application. Conclusion.A Robot Ping-Pong Player is included in the Artificial Intelligence Series, edited by Patrick Winston and Michael Brady.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Control systems.
856 42 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6276834
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cambridge, Massachusetts :
-- MIT Press,
-- c1988.
264 #2 -
-- [Piscataqay, New Jersey] :
-- IEEE Xplore,
-- [2003]
336 ## -
-- text
-- rdacontent
337 ## -
-- electronic
-- isbdmedia
338 ## -
-- online resource
-- rdacarrier
588 ## -
-- Description based on PDF viewed 12/24/2015.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Intelligent control systems.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Robots
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Artificial intelligence.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Table tennis.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Real-time data processing.

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