A robot ping-pong player : (Record no. 73231)
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000 -LEADER | |
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fixed length control field | 03301nam a2200553 i 4500 |
001 - CONTROL NUMBER | |
control field | 6276834 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220712204745.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 151224s2003 maua ob 001 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9780262255615 |
-- | electronic |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | |
082 00 - CLASSIFICATION NUMBER | |
Call Number | 629.8/92 |
100 1# - AUTHOR NAME | |
Author | Andersson, Russell L., |
245 12 - TITLE STATEMENT | |
Title | A robot ping-pong player : |
Sub Title | experiment in real-time intelligent control / |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | 1 PDF (xiii, 275 pages) : |
490 1# - SERIES STATEMENT | |
Series statement | The MIT Press series in artificial intelligence |
500 ## - GENERAL NOTE | |
Remark 1 | Includes index. |
520 ## - SUMMARY, ETC. | |
Summary, etc | This tour de force in experimental robotics paves the way toward understanding dynamic environments in vision and robotics. It describes the first robot able to play, and even beat, human ping-pong players.Constructing a machine to play ping-pong was proposed years ago as a particularly difficult problem requiring fast, accurate sensing and actuation, and the intelligence to play the game. The research reported here began as a series of experiments in building a true real-time vision system. The ping-pong machine incorporates sensor and processing techniques as well as the techniques needed to intelligently plan the robot's response in the fraction of a second available. It thrives on a constant stream of new data. Subjectively evaluating and improving its motion plan as the data arrives, it presages future robot systems with many joints and sensors that must do the same, no matter what the task.Contents: Introduction. Robot Ping-Pong. System Design. Real-Time Vision System Robot Controller. Expert Controller Preliminaries. Expert Controller. Robot Ping-Pong Application. Conclusion.A Robot Ping-Pong Player is included in the Artificial Intelligence Series, edited by Patrick Winston and Michael Brady. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Control systems. |
856 42 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6276834 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cambridge, Massachusetts : |
-- | MIT Press, |
-- | c1988. |
264 #2 - | |
-- | [Piscataqay, New Jersey] : |
-- | IEEE Xplore, |
-- | [2003] |
336 ## - | |
-- | text |
-- | rdacontent |
337 ## - | |
-- | electronic |
-- | isbdmedia |
338 ## - | |
-- | online resource |
-- | rdacarrier |
588 ## - | |
-- | Description based on PDF viewed 12/24/2015. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Intelligent control systems. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Robots |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Artificial intelligence. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Table tennis. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Real-time data processing. |
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