Retrogame Archeology (Record no. 56218)
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000 -LEADER | |
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fixed length control field | 02960nam a22005175i 4500 |
001 - CONTROL NUMBER | |
control field | 978-3-319-30004-7 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20200421111853.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 160509s2016 gw | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9783319300047 |
-- | 978-3-319-30004-7 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 005.11 |
100 1# - AUTHOR NAME | |
Author | Aycock, John. |
245 10 - TITLE STATEMENT | |
Title | Retrogame Archeology |
Sub Title | Exploring Old Computer Games / |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | XIX, 222 p. 172 illus., 20 illus. in color. |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Introduction -- Memory Management -- Slow, Wildly Incompatible I/O -- Interpreters -- Data Compression -- Procedural Content Generation -- Protection -- Obfuscation and Optimization -- Endgame. |
520 ## - SUMMARY, ETC. | |
Summary, etc | Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities. . |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | http://dx.doi.org/10.1007/978-3-319-30004-7 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cham : |
-- | Springer International Publishing : |
-- | Imprint: Springer, |
-- | 2016. |
336 ## - | |
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-- | txt |
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337 ## - | |
-- | computer |
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-- | rdamedia |
338 ## - | |
-- | online resource |
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347 ## - | |
-- | text file |
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-- | rda |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer science. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer programming. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Multimedia information systems. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computers. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Communication. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Sociology. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Mass media. |
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Science. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Programming Techniques. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | History of Computing. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Media Research. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Multimedia Information Systems. |
912 ## - | |
-- | ZDB-2-SCS |
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