Handbook of digital games /
edited by Marios C. Angelides, Harry Agius.
- 1 PDF (xi, 767 pages) : illustrations.
Includes bibliographical references and index.
Restricted to subscribers or individual electronic text purchasers.
"The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"--
Mode of access: World Wide Web
9781118796443
10.1002/9781118796443 doi
Computer games.
Video games.
Electronic books.
GV1469.27 / .H36 2014eb
794.8
Includes bibliographical references and index.
Restricted to subscribers or individual electronic text purchasers.
"The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"--
Mode of access: World Wide Web
9781118796443
10.1002/9781118796443 doi
Computer games.
Video games.
Electronic books.
GV1469.27 / .H36 2014eb
794.8